1. Basic Info
Moral Points: -35
Habitat: Zombies can be found in graveyards, ruins, and out in the wilderness but only at night.
Appearance: Walking human corpses in various stages of decay.
Runic Element: Earth
Runic Element Information:
- Effects on Magic Damage: Double magic power for magic attacks done against those of the air element.
- Effects on Magic Defense: 20% chance for immunity to earth and air magic attacks.
- Supportive Effects: 20% chance to decrease physical damages by half.
| Magic Protection
Earth: 5 Air: 30 Water: 7 Fire: 0
|Absorb||Earth: 0 Air: 13 Water: 0 Fire: 0|
|Move Rates||World: 3
|Area Ranges||Throw: 5
|Battle Ranges||Throw: 10
Runic Energy: 3
|Location||Item||PR%||Weight||Magic Protection & Other Information|
|Arms||Leather Bracers||4||1||2 Earth, 4 Air, 3 Water|
|Helmet||Leather Cap||3||0.5||2 Earth, 4 Air, 3 Water|
|Over Garment||Leather Cape||7||1.5||1 Earth, 1 Air, 1 Water|
|Body||Gold Chainmail||29||25||MR%: 25 AIR; Absorb: 13 Air|
|TOTAL ARMOR VALUES||43||28||MR%: 5 Earth, 30 Air, 7 Water
Absorb: 13 Air
3. Combat Notes
Zombies have no free will or rational thought. They are basically savage and aggressive and will attack anything that comes in their path, even other zombies.
Zombies shuffle slowly forward. They are incapable of using weapons. They attack clumsily and often bite whether such was a common attack for them before in their past life or not. You may encounter anywhere from one zombie to twenty zombies, even more if the GM desires.
|Skill||Effect||Stat & Action Cost||Range & Area||Duration||Skill Mastery|
|Punch||With this skill you kick the target to the front of you doing Melee Power +7 damage. This skill also allows you to make a strength check to attempt to knock the target out for 1 round.||3 EP;
|1 hex forward affecting 1 target||instant||75|
|Block||This is a basic defensive skill which allows you to block a hit. You can only block a hit with a weapon, shield, or arm armor and must choose with which to block with.||5 EP;
|Hit Recovery||20% chance that the hit to the ghoul restores by the damage amount instead of damages, only works with physical attacks. +10% per Tier Level past Tier 1|
|Shape Shift||Take the appearance of whatever its facing by spending 10 SA and 1 support action. That form becomes its form until it shape shifts again. Ghouls & Revenants Only|
|Knowledge Absorb||Gain all of the target's skills, spells, memories, and abilities upon eating the target. Must be shape shifted into target for this to work. Once shape shifted into another target, those skills and abilities are lost. Ghouls & Revenants Only|
2d20 worth of Duram: You may loot the body for 2d20 worth of duram. If you are trying to pick pocket or steal the money from a living target, you will first need to determine how much duram the target has by rolling 2d20. Then on a successful pick pocket or steal you will roll the percent dice again, getting a percentage of the target's money. +1d20 per tier level
Any and All Available Loot: You may loot the body of any weapons, armor, and other goods. Only the holster and back pack can be stolen from a living target.
|Rotten Flesh||A ½ a pound of flesh from a rotting zombie||